注意:教程原来有21章,但下载包内只有20章,丢失的一章为最开始介绍本教程一些大概情况,无实质教学,并不影响整个学习完整性!
本教程是关于UE4中VFX水雾游戏特效高级技术训练视频教程,时长:9小时22分,大小:7.6 GB,MP4高清视频格式,教程使用软件:Unreal Engine 4, Maya, Photoshop,共21个章节,语言:英语,无附随堂练习文件。
In Introduction to VFX for Games in Unreal, senior VFX artist Jeremy Griffith walks through his thought processes and workflows for every stage of VFX creation for games, from sketch to final animation in the Unreal 4 VFX toolset. Jeremy first lays down some fundamentals with a static water spout project, diving into the details of how to think about natural phenomena (like water and mist) and how to tackle VFX animation through a shader-heavy workflow. Then, Jeremy applies these techniques and assets to a non-static water spell project, covering high-level considerations such as animation principles. Along the way, viewers will gain experience with Photoshop, Maya, the Unreal material editor, and Unreal Cascade. By the end of this tutorial, viewers will have a strong grasp on every step involved in VFX animation for games. Most importantly, viewers will be able to approach the craft with a mindset that is sensitive both to the inner workings of natural phenomena and to the power of animation principles.
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