Lynda - UE4 UnrealEngine4 虚幻4 Learn Lighting 虚幻引擎灯光教程,容量3.6Gb,英文,带工程文件。
Unreal's shading and lighting pipeline now approaches film quality, thanks to its implementation of advanced features such as Lightmass global illumination. What more can you want from an open-source game engine? Join Tom Sirdevan as he shows how to create realistic, physically based lighting for your own games with Unreal Engine 4. He begins with a look at direct lighting (point, spot, and directional lights) and then moves into the indirect lighting domain, including skylights, global illumination, and reflection capture. Learn how the lights differ, and how to optimize their use for real-time performance with static, stationary, and dynamic game types. Chapter 3 covers deferred shading, distance fields, and dynamic skies with Blueprint. Post-process effects like bloom, lens flare, vignettes, and depth of field finish off the scene and the course.
Topics include:
• Direct lighting
• Indirect lighting
• Creating a sky with Blueprint
• Deferred shading
• Dynamic sky and sun
不真实的阴影和照明管道现在接近电影的质量,由于其实现Lightmass全局照明等高级特性。还有什么你想从一个开源游戏引擎吗?加入汤姆Sirdevan他显示了如何创建现实的,身体基础照明和虚幻引擎为自己的游戏4。他开始看直接照明(现货,和方向灯),然后进入间接照明领域,包括天窗,全局照明和反射捕获。学习灯光不同,以及如何优化使用实时性能与静态的,静止的,和动态博弈类型。第三章涵盖了延迟渲染,距离字段,和动态的天空与蓝图。后处理效果像开花一样,镜头光晕,小品文,景深完成现场和课程。主题包括:直接lightingIndirect lightingCreating天空与BlueprintDeferred shadingDynamic天空和太阳
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